I det kommande musikrollspelet {Rockbeasts} ska vi få träffa alla möjliga antropomorfiska rock’n’roll-karaktärer, och intressant nog kommer några av dem få sin röst från välkända och ikoniska artister. Ett sådant exempel är Iggy Pop, och den amerikanske rockstjärnan dyker tydligen upp i spelet i form av en radio-DJ som dessutom råkar vara hund.

Det här ville vi såklart höra mer om, så vi talade vi med utvecklaren Licht Hunds kompositör och ljuddesigner Marcin Sonnenberg under DevGAMM i Portugal, där han berättade följande:

"I mean, this was an amazing opportunity for us to bring and invite Iggy Pop to our game. And yeah, he has a part in the narrative. He plays a version of himself in the game. That’s like a radio DJ who is."

Bartosz Pieczonka, creative director och VD för utvecklaren hoppade in i samtalet och lade till att "he’s a dog". Sonnenberg fortsatte därefter berätta:

"Yes, he’s a dog. He sort of is like a character that drives the narrative at certain points forward with his interview in the radio."

Vi berörde även kort spelets visuella stil och hur den inspireras av 90-talet och till och med den erans sitcoms. Pieczonka utvecklade sitt resonemang:

"We wanted to make this game feel like a 90s animation. We wanted the game to feel like… We’re definitely pulling kind of inspirations from sitcoms like Seinfeld, Friends. I wanted to have that vibe of, you know… Beavis and Butt-Head as well. So in the art style, in the look, etc. And we wanted to have animals because what we were aiming for is to have those characters that are immediately approachable. So you immediately understand who this guy is. So we have like a bass player who’s a sea bass. And he’s a fish. And you immediately see that he’s awkward, kind of shy, strange looking. And just for the visuals, it helps us to kind of convey every character in the game. You meet a grumpy cat, you immediately know he’s going to be a grumpy cat who owns a record store. And he doesn’t like people touching his records. And everything needs to be neat and in order.

So that really helped us to kind of build on those characters and convey that world with that 90s vibe. So we want to make everything feel authentic. We want people to feel like they’re playing a game that looks like an animated show, but it’s still a game. So there’s like a ton of mechanics, a ton of things to do. It’s not just like going through dialogues. And I think once you sit down and you play it, it becomes magical that you’re actually in this world experiencing it. And seeing all those characters."

Du kan se hela den svenskt textade intervjun med Licht Hund nedan, och för mer om Rockbeasts kan du även läsa denna nyhet.

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