Det isländska äventyret Echoes of the End utannonserades redan 2021, utvecklingen drog sedan ut en aning på tiden, detta då man valde att byta spelmotor från Unreal Engine 4 till Unreal Engine 5, vilket av allt att döma ser ut att ha varit ett klokt beslut. Till en början utvecklades det av 16 personer, men mot slutet så var det ett team på hela 40 tappra krigare. Idag den 12:e augusti har det dock slutligen släppts och vi kan enligt utvecklaren Myrkur Games förvänta oss att det tar cirka 14-15 timmar att klara av ifall man väljer att enbart fokusera på storyn. Regissören Halldór Snær Kristjánsson har i ett långt snack med WCCF Tech pratat lite om vad vi kan förvänta oss av äventyret:
"The game length is generally, I would say, 14 to 15 hours during our playtests when we get people in to try the game out. It’s longer than we set out to do. One of the reasons we offer for that as well is that we have 10 main chapters in the game, and each chapter in the game actually has a distinct environment and visuals.
But we really wanted this game to feel like an adventure, like you’re traveling throughout the different biomes and seeing different parts of the world, and that’s exciting on a visual level, but also on top of that, each level will have its own kind of key mechanic in the game. So, as Ryn and Abram are going throughout the game, once you get into a new level, we’re gonna throw a new kind of mechanic at you to interface with, and that’s a promise that we give out to players.
Once they play the first two chapters, they’ll start to realize, okay, they’re switching it up every so often. The way that we talk about this internally is that Ryn is a hammer and Abram is a screw, and they’re solving problems together or dealing with different things. We always throw completely different problems, and those are usually tied to the biome that you’re in and the story of the biome that you step into."
<bild>Är du sugen på att testa så släpps det idag till PC, Xbox Series S/X och PC.</bild>
Källa: WCCF Tech