Förra månaden var det premiär för {Mario Tennis Fever}, som bjöd på lättsam men ändå djup tennis, med ett regelverk som ligger så långt från simulatorlik realism man bara kan komma. Sedan dess har folk spelat flitigt och Nintendo har hörsammat synpunkter via sociala medier, samt har såklart tillgång till en mängd data – och har nu släppt en rejäl uppdatering.

Version 1.0.2 innehåller förvisso de sedvanliga buggfixarna och lite optimering, men det kanske mest intressanta är att karaktärerna och rackets har balanserats om. Den närmast spelförstörande Inky Racket är nu mer hanterbar, medan Golden Dash Racket inte är aktiv lika lång tid som tidigare.

Karaktärer som förändrats är bland annat Diddy Kong som nu servar hårdare, medan Dry Bones har fått bättre sikte. Kolla in hela listan härunder:

Changes to Character Specifications


Diddy Kong – Slightly increased the strength of shots and serves.
Dry Bones – The distance the ball can be hit back stably from has been increased slightly. Slightly increased the ability to aim for the sidelines.
Baby Peach – The distance the ball can be hit back stably from has been increased slightly.
Toad – The distance the ball can be hit back stably from has been increased slightly.
Shy Guy – The distance the ball can be hit back stably from has been increased slightly.
Donkey Kong – The distance the ball can be hit back stably from has been reduced slightly. Made it so you start running a little later when moving.
The motion extended significantly beyond the hit detection area while moving left or right, so his motion has been adjusted.
Petey Piranha – The distance the ball can be hit back stably from has been reduced slightly. Made it so you start running a little later when moving.
Rosalina – The distance the ball can be hit back stably from has been reduced slightly.
Wiggler – The distance the ball can be hit back stably from has been reduced slightly.

Changes to Fever Racket Specifications


Golden Dash Racket – Effect period has been shortened from 12 seconds to 8 seconds. Metal Racket – Effect period has been shortened from 10 seconds to 8 seconds. While the effect is active, you are now able to defeat Spinies from the Spiny Racket.

Star Racket – Effect period has been shortened from 10 seconds to 8 seconds. While the effect is active, you are now able to defeat Spinies from the Spiny Racket.
Magic Racket – Effect period has been shortened from 15 seconds to 12 seconds. If the racket is already a Frying Pan, the motion of it transforming into a Frying Pan will no longer occur. (You still take damage to your HP.)
Ghost Racket – Effect period has been shortened from 15 seconds to 12 seconds. For lobs, the time for it to disappear has been lengthened by 0.5 seconds, giving you slightly more time to see the trajectory of the shot.
Inky Racket – The time from when ink gets on the screen to when it starts dripping down has been cut in half.

Changes to Shot Behavior



  • Made an adjustment so sliding and leaping do not occur when you perform a charge cancel. (However, the behavior remains the same as Ver. 1.0.1 for multiball.)



Other Changes



  • Fixed a bug where ratings were not being adjusted on the last day of each month at 5 P.M. (Pacific time).

  • Fixed a bug where the event would not proceed after the "In the Sky" battle in Adventure. Also adjusted it so the event will progress if you resume from save data following that point where the event does not proceed.

  • Several other adjustments and fixes have been made to improve the gameplay experience.



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